Precision Without Polygons - VridgeR CAD Software : DigInfo

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Conventional CAD or 3D software processes the image data into polygons to be displayed. When developing massive objects such as cars or planes which can contain millions of polygons, conventional display systems cannot render these models quickly with a high level of accuracy. Digital Process have developed VridgeR, software which uses a special rendering technique that doesn’t use polygons, and can display highly complex models using standard hardware. Instead of using polygons for curved surfaces, VridgeR uses a hybrid mesh, which can create precise, curved surfaces. Using special compression techniques 20GB of aircraft CAD data can be loaded onto less than 1GB RAM with complete mathematical precision.

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4 Responses to “Precision Without Polygons - VridgeR CAD Software : DigInfo”

  1. narutoboy131 Says:

    LOL
    LOL

  2. punchthedog Says:

    This technology can …
    This technology can surely be put to amazing use in the game design industry. 20GB onto less than 1GB! You could fit all of FSX onto 1GB.

  3. Neosin1 Says:

    well u can onli …
    well u can onli look at it, u can’t edit so whats the point?
    you can do this with normal maps, if it’s just for viewing.

  4. punchthedog Says:

    A high polygon …
    A high polygon count can drastically slow the frame rate of FS2004/FSX. The more detailed the aircraft, buildings and terrain, the higher the polygon count. If you could design and display these elements with significantly fewer polygons maybe it would increase the frame rates and the realism.

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Posted on July 10th, 2007 by admin

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