Precision Without Polygons - VridgeR CAD Software : DigInfo
4 Responses to “Precision Without Polygons - VridgeR CAD Software : DigInfo”Leave a ReplyPosted on July 10th, 2007 by admin Filed under AutoCAD | |
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Precision Without Polygons - VridgeR CAD Software : DigInfo
4 Responses to “Precision Without Polygons - VridgeR CAD Software : DigInfo”Leave a ReplyPosted on July 10th, 2007 by admin Filed under AutoCAD | |
|
September 6th, 2007 at 6:03 am
LOL
LOL
December 10th, 2007 at 7:40 am
This technology can …
This technology can surely be put to amazing use in the game design industry. 20GB onto less than 1GB! You could fit all of FSX onto 1GB.
January 8th, 2008 at 5:47 am
well u can onli …
well u can onli look at it, u can’t edit so whats the point?
you can do this with normal maps, if it’s just for viewing.
January 8th, 2008 at 9:17 am
A high polygon …
A high polygon count can drastically slow the frame rate of FS2004/FSX. The more detailed the aircraft, buildings and terrain, the higher the polygon count. If you could design and display these elements with significantly fewer polygons maybe it would increase the frame rates and the realism.