TWS Teaser Trailer…

My senior year of college at the Maryland Institute College of Art I decided to create a demo reel in the form of a teaser trailer for a film.

The end result is a one minute computer animated trailer, which I present here for your viewing.

All work was done myself, including the 3D models, materials, digital matte painting, texture photography, and of course the overall concept.

This represents a full semester of hard work, since I was learning all of the software programs as I was creating the trailer.

Software used:

Google Sketchup 5.0 (Concept/ study models)

Blender 2.41 (3D Modeling)

Adobe Photoshop CS (Texturing / Digital Matte creation)

Adobe Illustrator CS (Graphic Elements)

Vue 5 Infinite (Global Illumination Rendering, Scene Composition, Shader Design, and Animation.)

Adobe After Effects 6.5 (Compositing, Post-Processing, Editing)

Thanks for viewing, and your comments are welcome.

Duration : 0:1:7



17 Responses to “TWS Teaser Trailer…”

  1. olaysketchup Says:

    I love sketchup!
    I love sketchup!

  2. adamdanielpalmer Says:

    It is hard to beat …
    It is hard to beat for 3d massing work. Have you used Kerkythea alongside sketchup? Amazing renderer…

    One thing I can’t figure out is why the **** is it so hard to map images onto objects in other programs? Sketchup by far has the most brainless texturing tool for simple texturing.

  3. olaysketchup Says:

    I know. I Love …
    I know. I Love Kerkythea infact.

  4. basslinegenerator Says:

    you forgot that you …
    you forgot that you used most of the materials of vue :) … i remember the “wrecked house” material :) i like the extreme wide angle is it 15 ? or even less ?

  5. adamdanielpalmer Says:

    Actually, there is …
    Actually, there is no wrecked house material here. It seems that my custom textures look a lot like Vue’s built in :)

    All of the buildings are simple image maps…in terms of procedurals, there is some noise used on the ground, and some water procedural for the bump map on the river…however there is no stock vue stuff here. Though the wrecked house texture rocks regardless :)

  6. adamdanielpalmer Says:

    Yep the camera here …
    Yep the camera here is 15 mm, but warped in After effects to simulate barrel distortion. Actually there is a lot of after effects cheating here in general, as the global illumination came out terribly (I did not know what I was doing at the time.)

  7. basslinegenerator Says:

    yeah postpro is a …
    yeah postpro is a wonderfull way to finish animations …

  8. basslinegenerator Says:

    btw, you wrote in …
    btw, you wrote in one of my videos that you switch to an all blender workflow ? … i can tell you setting up blender to render like vue and have the ability to make landscapes, athmospheres like you do it in vue affords much time .. and much time to render too .. i think for the stuff you are doing, the best would be, characteranimation and models in blender, background in vue and than composite in blenders videoeditor… theres a plug in for blender that reads camera pathes to sync both

  9. basslinegenerator Says:

    oh ! :) … and you …
    oh ! :) … and you could give out a cubic HDRI from the vue scene and have the exact same light situations in blender like you have in vue … theres a simple function in vue to render as HDRI … i am doing a contest right now .. but when thats finished, i ‘ll try that hehe

  10. adamdanielpalmer Says:

    Hmm, actually, …
    Hmm, actually, crazy as it sounds…I think I can make it work purely in blender. My plan of attack is to use local illumination only, with baked ambient occulsion blended in via the emit channel in textures. I will generate environment maps to simulate reflections, avoiding the need for time consuming raytracing. Finally, I will take advantage like crazy of render layers and post-process re-lighting effects (using the “normal” adjustment node and z-depth passes.)

  11. adamdanielpalmer Says:

    cooool! yeah, I’d …
    cooool! yeah, I’d love to check that out when you are finished.

  12. basslinegenerator Says:

    sounds like a big …
    sounds like a big an funny adventure :) the only probem could be that baking AO only helbs when there is no movement of light or lets say any movement … because it bakes the momentary light situation for every object with the actual lightning in the frame you bake it …

  13. adamdanielpalmer Says:

    Haha, yeah it …
    Haha, yeah it probably is nuts…but I’m crazy like that. My day job has forced me to do crazier things (ever try working with corrupt Revit files?)

  14. basslinegenerator Says:

    no because i even …
    no because i even do not know what it means :) my sayjob forces me to blender too … we have something in common :) nice :)

  15. germanicus24 Says:

    Awesome job!
    Awesome job!

  16. SpecialOperations Says:

    Complicated. But …
    Complicated. But explains a lot o thins. Thanks.

  17. JacobSheppard Says:

    did you make all of …
    did you make all of the 3d models for the buildings and stuff? I’d like to get a hold of them somewhere.

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Posted on September 6th, 2007 by admin

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