It is hard to beat … It is hard to beat for 3d massing work. Have you used Kerkythea alongside sketchup? Amazing renderer…
One thing I can’t figure out is why the **** is it so hard to map images onto objects in other programs? Sketchup by far has the most brainless texturing tool for simple texturing.
you forgot that you … you forgot that you used most of the materials of vue … i remember the “wrecked house” material i like the extreme wide angle is it 15 ? or even less ?
Actually, there is … Actually, there is no wrecked house material here. It seems that my custom textures look a lot like Vue’s built in
All of the buildings are simple image maps…in terms of procedurals, there is some noise used on the ground, and some water procedural for the bump map on the river…however there is no stock vue stuff here. Though the wrecked house texture rocks regardless
Yep the camera here … Yep the camera here is 15 mm, but warped in After effects to simulate barrel distortion. Actually there is a lot of after effects cheating here in general, as the global illumination came out terribly (I did not know what I was doing at the time.)
btw, you wrote in … btw, you wrote in one of my videos that you switch to an all blender workflow ? … i can tell you setting up blender to render like vue and have the ability to make landscapes, athmospheres like you do it in vue affords much time .. and much time to render too .. i think for the stuff you are doing, the best would be, characteranimation and models in blender, background in vue and than composite in blenders videoeditor… theres a plug in for blender that reads camera pathes to sync both
oh ! … and you … oh ! … and you could give out a cubic HDRI from the vue scene and have the exact same light situations in blender like you have in vue … theres a simple function in vue to render as HDRI … i am doing a contest right now .. but when thats finished, i ‘ll try that hehe
Hmm, actually, … Hmm, actually, crazy as it sounds…I think I can make it work purely in blender. My plan of attack is to use local illumination only, with baked ambient occulsion blended in via the emit channel in textures. I will generate environment maps to simulate reflections, avoiding the need for time consuming raytracing. Finally, I will take advantage like crazy of render layers and post-process re-lighting effects (using the “normal” adjustment node and z-depth passes.)
sounds like a big … sounds like a big an funny adventure the only probem could be that baking AO only helbs when there is no movement of light or lets say any movement … because it bakes the momentary light situation for every object with the actual lightning in the frame you bake it …
Haha, yeah it … Haha, yeah it probably is nuts…but I’m crazy like that. My day job has forced me to do crazier things (ever try working with corrupt Revit files?)
September 24th, 2007 at 3:12 pm
I love sketchup!
I love sketchup!
September 25th, 2007 at 12:44 pm
It is hard to beat …
It is hard to beat for 3d massing work. Have you used Kerkythea alongside sketchup? Amazing renderer…
One thing I can’t figure out is why the **** is it so hard to map images onto objects in other programs? Sketchup by far has the most brainless texturing tool for simple texturing.
September 25th, 2007 at 2:40 pm
I know. I Love …
I know. I Love Kerkythea infact.
September 26th, 2007 at 2:06 am
you forgot that you …
… i remember the “wrecked house” material
i like the extreme wide angle is it 15 ? or even less ?
you forgot that you used most of the materials of vue
September 26th, 2007 at 7:00 am
Actually, there is …
Actually, there is no wrecked house material here. It seems that my custom textures look a lot like Vue’s built in
All of the buildings are simple image maps…in terms of procedurals, there is some noise used on the ground, and some water procedural for the bump map on the river…however there is no stock vue stuff here. Though the wrecked house texture rocks regardless
September 26th, 2007 at 7:02 am
Yep the camera here …
Yep the camera here is 15 mm, but warped in After effects to simulate barrel distortion. Actually there is a lot of after effects cheating here in general, as the global illumination came out terribly (I did not know what I was doing at the time.)
September 27th, 2007 at 6:48 am
yeah postpro is a …
yeah postpro is a wonderfull way to finish animations …
October 1st, 2007 at 10:08 am
btw, you wrote in …
btw, you wrote in one of my videos that you switch to an all blender workflow ? … i can tell you setting up blender to render like vue and have the ability to make landscapes, athmospheres like you do it in vue affords much time .. and much time to render too .. i think for the stuff you are doing, the best would be, characteranimation and models in blender, background in vue and than composite in blenders videoeditor… theres a plug in for blender that reads camera pathes to sync both
October 1st, 2007 at 10:11 am
oh !
… and you …
… and you could give out a cubic HDRI from the vue scene and have the exact same light situations in blender like you have in vue … theres a simple function in vue to render as HDRI … i am doing a contest right now .. but when thats finished, i ‘ll try that hehe
oh !
October 1st, 2007 at 10:15 am
Hmm, actually, …
Hmm, actually, crazy as it sounds…I think I can make it work purely in blender. My plan of attack is to use local illumination only, with baked ambient occulsion blended in via the emit channel in textures. I will generate environment maps to simulate reflections, avoiding the need for time consuming raytracing. Finally, I will take advantage like crazy of render layers and post-process re-lighting effects (using the “normal” adjustment node and z-depth passes.)
October 1st, 2007 at 12:37 pm
cooool! yeah, I’d …
cooool! yeah, I’d love to check that out when you are finished.
October 1st, 2007 at 3:15 pm
sounds like a big …
the only probem could be that baking AO only helbs when there is no movement of light or lets say any movement … because it bakes the momentary light situation for every object with the actual lightning in the frame you bake it …
sounds like a big an funny adventure
October 1st, 2007 at 5:02 pm
Haha, yeah it …
Haha, yeah it probably is nuts…but I’m crazy like that. My day job has forced me to do crazier things (ever try working with corrupt Revit files?)
October 2nd, 2007 at 8:17 am
no because i even …
my sayjob forces me to blender too … we have something in common
nice 
no because i even do not know what it means
October 21st, 2007 at 7:32 pm
Awesome job!
Awesome job!
November 26th, 2007 at 8:52 am
Complicated. But …
Complicated. But explains a lot o thins. Thanks.
January 28th, 2008 at 11:54 am
did you make all of …
did you make all of the 3d models for the buildings and stuff? I’d like to get a hold of them somewhere.