3DS Max creations
17 Responses to “3DS Max creations”Leave a ReplyPosted on September 16th, 2007 by admin Filed under 3D Studio Max | |
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3DS Max creations
17 Responses to “3DS Max creations”Leave a ReplyPosted on September 16th, 2007 by admin Filed under 3D Studio Max | |
|
September 18th, 2007 at 5:21 pm
i had to say that …
i had to say that was pretty awsome man good job
September 19th, 2007 at 11:08 am
thanks
thanks
October 7th, 2007 at 4:43 pm
yeah,nice!
yeah,nice!
October 20th, 2007 at 5:09 am
i love it!
i love it!
October 31st, 2007 at 5:25 pm
its great man i …
its great man i have to ask. where can i download this videos? cause i would really like to used them in a presenttion i have to do in my highschool about the animtion career
November 1st, 2007 at 2:58 am
thanks. original …
thanks. original videos are in my computer because those are my creations. it is first time that anyone else have seen them. but you can freely use youtube video
November 14th, 2007 at 4:04 pm
Nice real Nice Love …
Nice real Nice Love the car should do more with the car or a 360 of it
November 18th, 2007 at 3:27 am
what programme you …
what programme you use?
November 18th, 2007 at 12:06 pm
3D Studio Max, that …
3D Studio Max, that should be obvious from the name of the video
November 26th, 2007 at 9:12 am
wuuuw!!! 5*… did …
wuuuw!!! 5*… did you go to the highschool for this?…
November 26th, 2007 at 7:00 pm
nop, best …
nop, best highschool is soft chair in front of your screen and loads of free time
December 20th, 2007 at 2:57 pm
omg… nice! i’ve …
omg… nice! i’ve got 2 questions:
-1st: how long did you work on that?
-2nd: do you know a good 3D program to learn to mak things like that (or easier things)?
January 2nd, 2008 at 2:21 pm
Damn good stuff on …
Damn good stuff on that. I really like the particle effects used too ^_^
January 13th, 2008 at 3:48 pm
ok i know u used …
ok i know u used the hose for the pump thing but how did u make it go up and down like that?
January 14th, 2008 at 5:05 am
its animation, not …
ere a quick workflow: create cylinder, set height segments to ~50, convert to mesh, select 2 rings of vertexes and scale inward, then leave 2 rings intact and so on, add mesh smooth modifier, animate along the vertical axis (scale). thats it.
its animation, not “real life” physics
January 14th, 2008 at 2:06 pm
ok thnx a lot

ok thnx a lot
January 26th, 2008 at 1:30 am
nice animations man!
nice animations man!